To-Fu 2 is the sequel of the great stretchy plat former, To-Fu: The Trials Of Chi, by HotGen. Revisiting the adventures of the hero To-Fu in 100 brand new levels. That means there’s 300 new emblems to try and grab while stretching, flinging, bouncing and teleporting this little guy throughout the world.

Ratings:

Graphics; 5/5

Gameplay; 5/5

Controls; 5/5

Replay Value; 5/5

Overall; 5/5

Additional Details:

Reviewed on iPod Touch 4G

Version Reviewed: 1.0.0

To-Fu 2
Developer: HotGen Limited
Price: free

For those of you who have played the original To-Fu, this sequel will most likely already be on your device, having bought it the minute it went live in your country’s AppStore. For those of you who haven’t played the original, HotGen is giving it away for free to help promote the release of To-Fu 2, so go get it! There are 100 levels in the original as well, so there might be some of you who are waiting to read a couple reviews, wondering what all has been added, or changed in this new game before you finally decide to hit that ‘buy’ button. So here we go.

To-Fu 2 puts you back into the oriental type environment that was found in the original, and the gameplay is essentially the same. The graphics have been enhanced, and look great. Everything is vibrant and looks amazing; from the wood to the orbs and the end level flowers. The sounds have been improved as well, adding a more detailed stretching sound, and whimpers that couldn’t be heard in the original, along with new music. But new sounds and graphics aren’t the only things that have been added and touched up. There’s also a Time Trial mode, which puts you in a room with 9 metal bouncy sections split up with sections of wood, and orbs that spawn all over the room. You start off with 30 seconds, and there’s also clock pick-ups that add 5 seconds to the time you have. Your goal is to pick up as many orbs as you can before time runs out. HotGen has added a GameCenter leaderboard for this mode, giving it quite a bit of replay value. However, you do only get to play in one room over and over again. Having the environment change a bit with each time you play the mode would have been a very nice addition, but it’s only aesthetic, and doesn’t take away from the frantic gameplay at all. Along with the new Time Trial Mode, there’s section in the game called “The Dojo”, where you can customize your character. There’s not a whole lot of customization you can do unless you buy the IAP costume packs. Giving gamers a little more option here might increase the number of sales for the costume packs, as right now, we’re only given about 5 different options for headbands to begin with, but if you’re wanting to change the look of To-Fu, it’s nice that the option is there. Aside from all of this, a new ability, called Super Ping, which lets you break through some wooden objects. This helps make the level design, and gameplay, in To-Fu 2 a bit more interesting than the original. There’s also more nifty puzzle elements that have been added, but I’ll keep my mouth shut regarding these, as discovering them is half the fun.

In the end, To-Fu 2 is a wonderful sequel to the original To-Fu game. HotGen has done a great job adding some new elements and mechanics to the game, as well as keeping with the style and gameplay that made the original so much fun. For $0.99, there’s loads of gameplay, along with plenty of replay value, especially if you want to try and get all 300 emblems in the game. To-Fu 2 is definitely turning into one of my favorite releases of the year, and I fully recommend it to everyone, whether you’ve played the original or not. To-Fu 2 is a game that everybody should have on their iDevice.


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About The Author

Zach H.

My name is Zach H., and I've been an avid mobile gamer since I was a child. The original GameBoy was my first mobile device. I found Metroid II when I was 10, and it's still my favorite game of all time. Since then I've had a sort of obsession with exploratory and Metroidvania games. I'm also a musician, and release work under the name Apparent Symmetry. I started writing video game reviews about a year ago, and it's since become a passion. I do hope to, someday, make a carrer out of it.

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